Pre-Fracturing Campaign Empire(Rebellion)

alias:"First Earendel Campaign"

The party is ordered by the Human Empire (ordered by the Elvish Council) to retrieve a magical artifact of the dragon era, an extremely large sunstone.(The heart of draconis). The artifact is in a cave (lair of the great Aegar) in the Western (eastern) King Florrian (Aegaris) Moutains. It is a remote area, naturally guarded by the great desert (great forest) where they have to contend with sand sharks (razor beasts). There are kobald scavengers(goblin bandits) that roam these lands.

Day 1 - Crossing the desert
Encounter with Kobold caravan, low level but aggressive immediately. 2D20 kobolds
dice:2D20

name: Example
creatures:
 - 28: Goblin

Day 2 - Entering the Kobold Foothills
Small group of kobold with hit and run tactics 1D10 kobolds
Harrass through desert, groups of 1D4
Sand shark encounters every 1/4 mile traveled 1D6 (1) chance
Camp catches fire, kobolds disappear into tunnels into sand

Day 3 - Climbing the mountain
Steals one of their horses in the night, they find the skeleton the next day
The encounters get progressively worse until they get to the cave 1D8 harrass groups

Day 4 - Entering the cave
They find the mutilated remains of troops that disappeared in the night.
The kobolds attack them outside of the entrance to the cave (1D20 kobolds)

Enter the dungeon
At the entrance, there are 4 kobolds armed with crossbows, behind murder holes in the stone surface. Further ahead there is a spike pit trap, with a kobold operator. This operator has a 1D6(1) chance of being surprised, or 1D6(1-3) if the party isn't using lights.

There is an exposed pit trap, followed immediately by a concealed pit trap.

There is a grease trap that will ignite if players have a torch or lantern

 DC 15 Dexterity saving throw or take 1d10 fire damage and begins burning for 1d4 rounds. On a successful save, a creature takes half damage and doesn't begins burning.

Every 60 ft
grease trap 1D6 1 then progressively higher until one appears, then
pit trap 1D6 1

make a clear way in and out for kobolds

Level 2 - Concourse, donut shapped corrodor cut into the mountain.

Level 3A - Giant's Lair - giant scaled labrynth with at least 1 gelatenous cube. it is a round labryth, but magic makes it appear to have square walls. undead giant aegar is the carnival guy. He tries to stop them when they come in. There are small carved dragons made of stone at his booth. They appear poorly made upon close inspection. The labrynth is another attraction in the carnival. Getting to the center teleports you to the entrance. There's a hologram of aegar that goes to hit you with a hammer, then you teleport back to the entrance.

Level 3B - Heart of Draconis -
Spirit of undead dragon guarding the sunstone. It is actually a hologram that uses the sunstone as it's power source. He can't actually hurt the party. The only way to defeat him is to swing the stone sword, it takes 3 people to swing the sword. As soon as the sword is swung, the dragon disappears.

Pre programmed recording of aegar congratulating them on completing the course. Demeaning giant talking to a kid. Have them take you to concession stand to claim your prize. Poster sized voucher prints out.
There is a hatch under the dragon floor that contains the control center, housing the sunstone.

Carnival Side
Main section of dungeon is concourse that leads to different attractions. Each attraction could be a trap room or just a confusing scene.

Strong man competition
There is a large statue does several feats that the players need to replicate,

  • Punching the ground
  • Stabbing another statue
  • Cutting their own hand